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Bead and Sand Blasting

Blasting is the cheapest way to make a machined part look finished: a uniform matte texture that hides light tool marks, evens out the surface and gives anodising something consistent to grow on. What it cannot do — and this catches people out — is remove a pattern. Texture is not geometry.

Three bead-blasted aluminium parts with a uniform matte finish
What it is

Media fired at the surface, and the media decides the look

Compressed air fires an abrasive at the part. Glass bead gives a soft satin grey; aluminium oxide cuts harder and leaves a coarser, more matte surface. Grit size and air pressure change the result as much as the media type does, which is why “bead blasted” on its own describes a family of finishes rather than one.

Blasting removes very little material, so it does not fix a dimension, but it does raise the roughness of the surface it hits. On a part that will be anodised afterwards this is usually the point: the blast makes every face look the same before the colour goes on, so the finished part has no shiny patches where a cutter happened to leave one.

The limit is worth stating plainly. Blasting disguises fine random scratches very well. It does not disguise a regular repeating pattern — a milling cusp, a stepover line, a chatter band — because the eye reads periodicity through the texture. If the marks are geometric they have to come off before blasting, at the machine or by hand.

At a glance
Process typeMechanical abrasive texturing
MaterialsAlmost any metal, and some plastics with care
Typical mediaGlass bead for satin, aluminium oxide for a harder matte
Effect on dimensionsMinimal — but it raises Ra and softens very fine detail
Common useA base for anodising, or a finish in its own right
LimitationHides random scratches, not periodic machining marks
Typical partsEnclosures, brackets, knife and EDC components, anything anodised afterwards
Choosing it

When it is the right finish, and when it is not

Choose it when

  • —You want a uniform matte with no shiny patches
  • —The part will be anodised and must look consistent
  • —Light handling marks or minor tool marks need disguising
  • —Fingerprints on a bright surface are a problem

Choose something else when

  • —A regular machining pattern is visible — fix that first
  • —Fine engraving or sharp edge definition has to survive
  • —The part has a mirror or bright requirement
  • —Very thin or delicate features could be damaged by the media
Before you order

What we need on the drawing

Three lines on the drawing remove almost all the uncertainty here.

01

Media and finish level

Glass bead or oxide, and fine, medium or coarse. If you have a sample of a finish you like, send it — that is worth more than any description.

02

Which surfaces get blasted

Usually all of them, but sealing faces, bearing bores and datum surfaces are often better left alone.

03

Whether anodising follows

If it does, we blast first and anodise after, and the blast level changes the final colour depth. Say so up front so the finisher plans the sequence.

04

Features that must stay as machined

Blasting removes very little material, but it takes the sharpness off edges and can roughen a sealing face or a fine thread. Mark threads, close-tolerance bores and sealing faces on the drawing; they are masked or plugged before blasting.

Send a sample of the finish you want

Send the drawing with the finish you have in mind, or with none at all and a sentence about where the part lives. You get a price, a lead time, and a note on anything in the finish that will fight your tolerances.

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